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Backup Battles - Environment Assets and Weapons

This is a small collection of props and weapons I created for Backup Battles, an indie multiplayer game I worked on a while ago (unfortunately, it never launched). I was in charge of all the 3D models — everything shown here is game-ready, optimized for Unity, and uses PBR textures that work well even with unlit materials.

It was a fun project to work on! Hope you enjoy checking it out.

This is the sword for a character called Sand Slasher. Based on the egyptian culture.

This is the sword for a character called Sand Slasher. Based on the egyptian culture.

This sword is for Ki, a little girl inspired by the samurai.

This sword is for Ki, a little girl inspired by the samurai.

This is supposed to be a pedestal were you will recover your health. Over this would be a light orb that you could consume, and it splashes all the cracks with light.

This is supposed to be a pedestal were you will recover your health. Over this would be a light orb that you could consume, and it splashes all the cracks with light.

This is the base of the portals (the players spawn point and the base of what the enemy needs to destroy.

This is the base of the portals (the players spawn point and the base of what the enemy needs to destroy.

This is a barrier that is positioned on the corners of the portals, making an energy barrier.

This is a barrier that is positioned on the corners of the portals, making an energy barrier.