🎮 3D Artist | Creating game-ready characters, props, and environments with style and precision.
I specialize in modeling, sculpting, and texturing optimized 3D assets for games—ranging from stylized to realistic, across characters, props, and environments. My work spans AAA and UGC platforms like Roblox, where I’ve contributed to games like Sonic Speed Simulator, SpongeBob Simulator, and TMNT: Battle Tycoon.
With a strong grasp of PBR workflows, real-time rendering, and performance-focused design, I build assets that not only look great but work seamlessly in-game. I also have experience crafting high-quality visuals for marketing and promotional use, ensuring assets hold up in both gameplay and polished cinematic renders.
Proficient in Blender, Maya, ZBrush, Substance Painter, Unity, and Unreal, I enjoy collaborating with cross-discipline teams to bring creative ideas to life—whether that’s a stylized hero prop, a clean promotional render, or a full modular environment kit.
🚀 Open to full-time, freelance, and contract roles. Let’s bring your next project to life!
- Created environment assets and props for Sonic, SpongeBob, and TMNT Roblox games.
- Developed modular kits and optimized assets for real-time performance.
- Integrated assets into the engine, handling materials, shaders, and lighting.
- Led a small team and mentored junior artists, ensuring high-quality asset production.
- Collaborated with level designers and engineers to meet technical and artistic goals.
- Also contributed to character modeling and marketing renders for promotional content.
- Created environment assets, props, weapons, and characters for AAA-quality Roblox experiences.
- Modeled, textured, and optimized assets to meet high visual fidelity and performance standards.
- Collaborated closely with animators, designers, and programmers to develop games from concept to completion.
- Worked on level set dressing, placing and optimizing assets to enhance world-building and storytelling.
- Ensured assets met technical requirements while maintaining a consistent art style across projects.
Temporary Contract
- Created environment assets, props, and characters for an educational game focused on teaching coding.
- Modeled, textured, and optimized assets for real-time rendering while maintaining a consistent art style.
- Worked on level set dressing, ensuring assets contributed to an engaging and educational gameplay experience.
- Collaborated with designers and engineers to align assets with gameplay mechanics and technical constraints.
- Helped refine the art pipeline, improving workflows for asset creation and integration.
- Modeled and textured props and environment assets for licensed and original Roblox games.
- Optimized assets to meet poly and texture budgets for smooth real-time performance.
- Placed assets in-engine, ensuring proper materials, collisions, and lighting.
- Assisted in environment dressing to enhance level design and storytelling.
- Occasionally worked on character models and marketing visuals.
- Created realistic environment assets and props for EA Sports Madden, ensuring AAA quality in a fast-paced outsourcing environment.
- Modeled, textured, and optimized assets following strict technical and artistic requirements.
- Worked with a photogrammetry workflow, receiving scans and creating clean high-poly and low-poly models for in-game use.
- Imported and set up assets in Frostbite engine, ensuring seamless integration and optimal performance.
- Worked in a high-speed production pipeline, delivering high-quality assets under tight deadlines.
- First artist on the team, providing feedback to teammates to maintain consistent standards and optimize workflow.